Nerd Podcasts For Nerds

Retro Superplex 48 – NeuroVoider Interview!

Four different colored tubes hold floating brains, the last tube has broken. The logo for NeuroVoider is below it, the whole image done in beautiful 16-bit-style pixel art.

A robot in an icy environment explodes a squad of smaller enemiesWe said we would make it happen and it did! We have company again this time being joined by indie developer Thomas “MrHelmut” Altenburger of Flying Oak Games! Thomas is the coder in this two man development team based out of the North East of France as again it is ACCENTMANIA when three different accents collide! Thomas talks about how Flying Oak Games came to be, their early titles and how NeuroVoider came to be. We go into the look and feel of the game, the deep and entertaining loot system and their excellent use of Steam’s Early Access platform to put out a huge amount of updates and the constant influx of feedback the system affords. Also, how easy is it to program for multiple formats now that the PS4 and Xbox One have PC-style hardware? This is some great insight from a very generous guest, please check out the links below and support Thomas by checking out NeuroVoider!
Flying Oak Games
Thomas AKA MrHelmut on Twitter
Buy the soundtrack for NeuroVoider By Dan Terminus

Justin: Bosconian
Martin: Horizon Chase for iOS and Android

Music comes courtesy of Barry Leitch!

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Episode 48